Making throwback games has got to be a difficult proposition, especially when trying to find a balance between classic and modern sensibilities. The Skylia Prophecy certainly has some old school appeal if you like getting knocked around and a bit frustrated, and I don’t have an issue with games that are inherently challenging, especially when there’s some sort of reward for your perseverance. Another issue that crops up here though is that I’m not a big fan of controls and systems where it feels like you have artificially crippled controls to make things that hard for the sake of being hard, the way you trigger explosions being a great bad example. It’s not a bad game, and it is certainly easy on the budget, but there’s just a lack of overall polish that grates a bit in critical places.
Justin Nation, Score: