The renewed popularity in recent years of point-and-click adventures has been great to see, though certainly people who’ve hoped to see games that have a more serious tone have likely been a bit disappointed. More often than not (aside from some “horror-ish” attempts) the classic LucasArts template making liberal use of humor has been the the path people have chosen, which can certainly be fun, but too much of a good thing can tend to make everything blend together a bit. The Sundew instead opts for a more sci-fi cyberpunk-y vibe and a generally more serious tone overall, helping to differentiate it from the majority of its brethren on the system. That said, there are times when this adventure starts to lose its luster and feel a bit plodding as you’re trying to discern what it is you need to do in order to proceed. The tendency for given sections, puzzles, and items to be troublesome isn’t an unusual one, for sure, but without having that layer of humor to grease the wheels and distract from periodic issues it’s easier to pick on the game’s faults when they appear.
Justin Nation, Score: