It isn’t hard to understand why this personality-filled title was a hit on the Wii-U, but the move to the single-screen Switch has issues
This is actually one of those titles I’m extremely late to the party on, but even though it may not be ideally implemented on the Switch I was still glad to finally see what it brings to the table. Absolutely bursting with flair and personality, this very action-oriented affair wasn’t satisfied to simply stick with traditional beat-em-up controls and gameplay beats. While you’re able to knock some enemies around in a pretty traditional manner, more often than not what takes the game to another level is the ability to use your odd menagerie of heroes to form into objects that you can use in combat, in order to get to new areas, and more over the course of the game. The game’s downfall is unfortunately very closely tied to what makes it special though, as without the second dedicated screen you would have had with the Wii-U trying to execute effectively is a bit of a mess. Having to cram everything into the same space unfortunately makes the screen overly cluttered and busy, relying on the right joystick to make gestures to form your team into different shapes is more often a bit wonky than it should be, and when you put everything together that tends to make for an uneven experience. Throw in level designs where it can sometimes be a struggle to tell where you’re supposed to be going or what you’re supposed to be doing and you have a flashy title that brings some real positives to the table, but that is too commonly undercut by the issues tied to trying to move it from a 2-screen system to one with just a single screen.
Justin Nation, Score: