Having played quite a number of action platformers at this point, many on the Switch, I’ve begun to feel sometimes like developers are running out of new ideas. While perhaps not possessing a full-blown revolutionary concept, I’ll at least give They Always Run credit for doing something a bit differently with the addition of your character’s third arm and some of the things that it brings to the table along with it. I’ll note that getting used to having it there to work with feels a bit awkward at first, both in terms of controlling it while in the midst of some excitement or even simply thinking of it, but you do get into the groove pretty quickly with some repeated use. In general it’s that arm and smaller elements like scanning enemies for outstanding bounties on their heads that gives you just enough that works differently to be of interest. In terms of the level design perhaps it isn’t quite as fresh, with alternative routes and hidden areas adhering a bit more to what you’d expect, but at least taking those detours tends to pay off in various ways. It isn’t a perfect title by any means, but it does set itself apart from its competitors with a feel all its own, which at least makes it worth a look.
Justin Nation, Score: