When you’re dealing with budget games it can be difficult to set a fair bar for what to expect when you put them up against more polished, but also more expensive, fare. I’ll certainly concede that visually Thunder Kid isn’t going to wow anyone, and one of the difficulties it has with its perspective is the challenge of trying to have a proper sense of depth when dealing with incoming bullets or trying to do some platform jumping in spots. All that said, there’s still something here that made a positive impression on me for simply doing something a bit novel, changing the perspective of a traditional run ‘n gun shooter into a more 3D experience. Things certainly get more dicey when you face immediate death for making a mistake and hitting something like spikes, but then there are moments like some boss battles where the funky nature of this pretty unique arcade-style shooter comes together and feels like a diamond in the rough in a crowded eShop.
Justin Nation, Score: