Among classic arcade titles that have seen many variations on their general style pop up over the years Asteroids has seen quite a number made in its likeness. That said, what’s pretty cool about Time Blazer is that while it has some of that general DNA in it the gameplay style is simply something very different, and also quite arcade-y at the same time. Your focus on each stage is to destroy asteroids in order to collect energy from them. Once you’ve then collected enough energy things will shift and you’ll instead be looking to maximize how much money you collect, which then in turn will be used to power up your guns and make you even better at then going back to collect energy and the pattern repeats. It gets very tricky in a hurry though as there are generally more space rocks floating around than you’ll be able to keep up with easily with your guns and dropped mines, so your goal when it goes into money-making mode is two-fold, to try to get as much as possible but also strategically create, maintain, or expand your pocket of safety to work in while the time slows down while you’re in the zone. It makes for an interesting dynamic and while you can have some general strategy the unpredictable nature of every phase makes for something different. It may struggle with longevity due to its arcade-ish simplicity, but it’s a pretty solid idea and plays well.
Justin Nation, Score: