When it comes to platforming fun the Switch generally has you covered from the AAA level all the way down through budget indies so it can be a tough genre to make a splash in. Tin & Kuna takes a fair shot at it, working with more of a rolling mechanic for controls that does feel a bit fresh and different, but that isn’t to say it always works to the game’s benefit. In particular trying to move a big ball around accurately with a smaller ball can be imprecise at best and since getting through levels relies on doing that specifically you can expect to become used to close but no cigar moments where you’ll need to go back and give it another try. The fact that the camera tends to want to come at you from a high angle also really needlessly complicates situations where you need to jump to platforms a bit above you, and sometimes that will require leaps of faith where you believe the platform is but may rudely find out otherwise. It’s not a terrible experience by any means, and the variety it offers is a perk, but I’d consider it to be mid to low on the Switch platformer bang for your buck scale.
Justin Nation, Score: