Though it may have a simplistic retro look, this tiny dragon manages to deliver solid classic platforming play with a little flair
With it’s somewhat simple monochromatic retro look you could almost mistake Tiny Dragon Story for a vintage Gameboy title. That is, until you gave it a play and would notice though it may be simple in general its gameplay is at least worthwhile. You may not be armed with too much in the way of variety, but you’ll quickly learn to make what you have count as you explore, take out enemies, and work out a few puzzle sections along the way as well. The level of difficulty is a pretty pleasant middle of the road, certainly not take it easy on you but clearly more forgiving than some of its more determined peers. About my only complaint is that sometimes the double jump wasn’t as reliable as I’d like, and I’m not sure if there’s just a small bit of input muddiness somewhere or what since I had this problem with more than one controller, though not terribly often either. Aside from that potentially more minimal issue this felt like a value added classic game, mostly adhering to form but throwing in a little more maneuverability and flair than games in that age.
Justin Nation, Score: