This is one of those titles where I’m a bit torn on how to feel about it. If you simply take a look at it there’s quite a bit to like. The artwork looks great, the shooting action has some variation by blending twin-stick action with single-stick aiming modes as well, and at least initially it seems intent on offering up a challenge. The more you play though, you’ll either deal with its very grindy nature and shrug at the skill walls you’ll tend to hit until you can get upgraded, or you’ll get annoyed by that. Count me in the irritated camp, and with my arcade and roguelike adoration I’d hope it’s understandable. This game’s play style, being honest, is suited to a mobile gaming mentality and I understand it. When you move to a gaming-specific console dedicated controls though I’m really not sure that’s good enough if you want success. Rather than progressing only by playing the game more and being able to afford some upgrades as you go with a simple or a full-blown upgrade system. Keep it straightforward, make it roguelike, but most of all make how long you last first and foremost a function of player skills, not of your patience in dying until you can afford some help.
Justin Nation, Score: