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There’s something to be said for the power of pick-up-and-play simplicity in multiplayer games. If you’re booting something up with some friends nobody wants to spend a lot of time looking through a tutorial and trying to pick up nuance, they just want to play and have some laughs. Tower of Babel No Mercy does accomplish this feat pretty handily, dispatching with complexity and making it, at the core, all about timing the drop of your current building block to ideally place it at the center of the current stack, keeping things stable. The idea is that you’re in a contest with your competitors to stack high and accurate, either simply outlasting them or perhaps taking advantage of your character’s power-ups to throw them off their game and make their tower topple. The issue becomes longevity and perhaps the uneven value of power-ups from character to character. It’s easy to pick up, for sure, but staying power isn’t likely a strength and this is pretty well an exclusively multiplayer affair.
Justin Nation, Score:Fair [6.4]