Having been a gamer all the way back to the days of Zork and text-based adventures I’m a fan of games that evoke nostalgic charm. I do believe there’s an art in trying to make games that emulate the look and feel of titles from that era, but the tricky thing is unless you really nail it the result can just be a bit of an ugly mess. Sadly, for me, the alliterative Tew falls into the weird camp of genuinely trying to capture the limited visuals of roughly the Commodore-64 or NES days but only getting it partially right, which makes the unusual 3D movement on 2D background attempts among other issues distracting. Throw in writing and puzzles that are merely middle of the road and while it’s available at a budget price it simply struggles to feel worthwhile.
Justin Nation, Score: