I don’t doubt that trying to craft games that blend sci-fi concepts with some Lovecraftian horror elements can be a real challenge when also trying to make the experience coherent… that said, even with that caveat in mind, Transient is an odd bird. Aside from often struggling to keep up with precisely what all you’re being told, its walking simulator meets adventure mechanics meets an occasional mini game doesn’t make it any easier to love unconditionally. To its credit, some of the game’s environments are impressive and even detailed, but more often than not the majority of what’s around you is simply dead and non-interactive, so it just ends up feeling like window dressing as you poke around in search of something you can act on. If you have patience, there are some narrative rewards awaiting you, but it’s a very uneven experience getting there.
Justin Nation, Score: