Taking multiplayer raft games in a slightly different direction, Trash Sailors struggles with clarity
Given the success of co-op multiplayer games on the Switch, this is a title I’ve seen around at PAX for years and was a bit surprised it took so long to make its way to the console. Actually finally getting the chance to get to play it, perhaps it had a rough road to release and needed more time getting polished. Unfortunately, though much of it does work well enough, my family and I ended up walking away with a variety of notes. Chaos is undoubtedly a part of what makes these sorts of games more unpredictable and fun, but a fair amount of the issues here are self-inflicted, chief among them being problems with both visual and control-oriented clarity. The viewing angle does the experience no favors, with characters and elements overlapping each other visually making it hard to determine where you are in terms of depth. Sadly, even trying to play the game solo (which I really can’t recommend) these depth problems persisted. For the determined the general feel is at least distinctive and can be fun, but being honest that would be more to the credit of the people you’re playing with than the game necessarily in this case. Online play is supported, but being skeptical of the typical indie game online lifespan you should likely only plan on picking it up if you’ve got like-minded friends ready to hit the dirty seas.
Justin Nation, Score: