When I first saw Trenga Unlimited I got a sort of old school Tetrisphere vibe, though unfortunately that may have been setting me up for some disappointment for sure. With pretty unique mechanics, using a variety of pieces that you’ll need to place on a 3D rotating structure to fill in gaps, I’ll at least give it credit for aiming to do its own thing. Where it falls down a bit is that the controls aren’t very friendly to getting into the flow, always feeling just a bit stilted and just a bit awkward even a ways in. Playing with friends is a nice option, and it’s at least some fun for a little bit, but time is the game’s other enemy as everything feels just a bit too basic in the end. Since there aren’t many special blocks in the game, and even the few included don’t have a great interactive fun factor when you drop them on your enemies, there’s not a personal “I got you” factor to help drive up the excitement. Instead, it just ends up feeling like an exercise in plain survival, which isn’t quite as satisfying. With a bit more diversity and polish the base formula could work, but as is there doesn’t seem to be quite enough ambition for Trenga to break out as another puzzle action franchise.
Justin Nation, Score: