While not perfect, Trifox is a refreshing take on 3D platforming and affords you great flexibility in how you play
There’s nothing I love more than an indie game I hadn’t heard of before it arrived in my mailbox making a strong and lasting impression, and that’s certainly the case for Trifox. Depending on what gear and skills you choose it can feel like a 3D platformer meets beat-em-up, twin-stick shooter, or a combination of both and I’m absolutely here for it. While the three different trees you can purchase new abilities in have a tendency in some cases to offer up variations on the same general idea, many of them differ quite a lot and that really opens the door to experiencing the game differently, something that very rarely happens in games that are 3D platformers at their core. That isn’t to say it’s all happy thoughts and rainbows. While I understand there are likely valid reasons to constrain the camera, that isn’t to say that at times I didn’t find it to be a nuisance. There were also times when some of the puzzles or tasks that you’d need to accomplish to clear an area didn’t clue you in to what they expected well, which can lead to some confusion, though thankfully this wasn’t very common. Still, I found this to be a thoroughly surprising game with a pretty unique “mid-poly” look and gameplay that was generally all the more satisfying because I could do it my way, mixing multiple disciplines in order to set myself up for success against almost any foe.
Justin Nation, Score:
Nindie Choice! [8.6]