With its attractively-animated characters and environments, Tunche absolutely doesn’t look like any other beat-em-up on the system. Throw in the fact that a roguelike spirit beats in its heart and it doesn’t quite play like any other as well, and depending on your perspective that may be a good or a bad thing. For anyone not familiar with roguelikes, what that means is that out of the gate your character’s attacks won’t be quite as varied as you’re used to and certainly not as powerful, leading to some inevitable grinding to be done on your way to success. The positive is that once you’ve locked into your favorite character you can somewhat cater the way they play to your own preferences. One complaint is that you can’t really try out a given character’s style without taking them on a run and that their skill progression, since their styles vary, also doesn’t carry over… meaning if you like to experiment it’s going to be a tough per-character grind to discover what works for you. That said, for the most part the action is quick, your enemies don’t generally fit into the traditional generic molds so much of the experience feels fresh, and the ability to have some friends play along is welcome since you can usually use some help.
Justin Nation, Score:
Nindie Choice! [8.0]