It’s always great to see new takes on genres, and though there have been many roguelike dungeon crawlers that have come along Tunnel of Doom takes its own unique path. Blending a degree of action combat with what would be best described as tower defense strategy, as you move through rooms and deeper down you’ll need to be savvy in both areas to be successful. They try to change things up with some unique wrinkles to it from being repetitive but the effect of the strategy component is that it really slows everything down quite a bit between the setup and the action playing itself out. Tack on there not feeling like there’s an added hook of a great story or something else to compel you to keep taking it on and it’s just a decent title, but not terribly noteworthy either in a crowded field.
Justin Nation, Score: