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What’s strange with UNBOX is that with the somewhat unfinished feel of some elements of the game I often wondered if it was intended to be a “physics game” along the lines of Goat Simulator and others where the intent is to have a weird feel to everything. If that were the case, though, the other essential part of that genre is a degree of humor and over-the-top ridiculousness to help compensate for the many shortcomings the game has otherwise. Since it is pretty well played straight throughout (random bad jokes involving boxes not counting) I don’t think that was the intent here so it brings me back to feeling like the game combined a not-great concept for making a viable and fun platformer with too little time spent to make the game the best it could, smoothing the rough edges that would come with a game where you’re moving a box around and trying to make precision jumps with it.
Justin Nation, Score:Bad [5.2]