It builds a bit more variety and depth into the formula of the original, but the majority of the core mechanical play remains pretty well the same
The original Undead Horde may not have been terribly impressive to look at, but at least delivered a refreshing mix of real-time strategy, some silliness, and the ability to raise an army of the dead to smite your enemies with. The sequel, Necropolis, does make some refinements, add depth with new units and upgrade possibilities, and pushes you to more carefully consider which unit types (and in what combinations) work best for your own sensibilities. For better or worse the core gameplay in the moment is roughly the same, with you moderately managing what your troops are engaging with and when, keeping some variety in what you resurrect in the hopes of dealing with any threat, and more directly helping with melee attacks and magic skills. If you were a fan of the original this should have just enough new polish to have some appeal, and if you’re looking for an engaging RTS for some fun it’s the better option. Just expect more of a humble evolution rather than any sort of revolution.
Justin Nation, Score: