Man oh man am I not quite sure what to say on this one. In principle I like what they were apparently going for, using games like Baba Is You and some others for inspiration in making a puzzle game that’s challenging and requires you to think differently. In practice, at least for me, the result was a pretty painful experience. Without any direct instruction of any kind with very basic puzzles, and even elements in the interface that are simply shapes, there’s simply nothing to get your bearings with. I understand the idea being that with every puzzle there are new rules, and that it should require you to continually change how to you approach each one, but with nothing but some shapes to work with, and no feeling of continuity between each puzzle, the end game feels like a series of random guesses until you get it right. They can claim it requires trial and error deduction, but for me they give you so little to work with that it just amounts to bad design.
Justin Nation, Score: