Mixing together the general feel of grand retro action adventures along the lines of Prince of Persia or Out of This World with some more modern touches, Unto the End has the bones of a solid, if aggravating experience. In the same vein as those classics death is always a constant option and you’ll find yourself running into lethal surprises on a regular basis, learning where not to go or at least what to do with some repetition. If it weren’t for the game’s combat feeling pretty wonky and hit or miss (the game calls it challenging or Souls-like, I just don’t think it’s terribly clean or responsive) I think the experience would be more broadly enjoyable. You’re obviously not meant to be a skilled warrior, and with some experimentation and luck you can improve your general tactics, but it’s really tough to feel like you’re fully in control of your fate at times and your enemies aren’t anywhere near as fumbly as you are when they’re on the attack. If you’re up for the challenge and/or frustrations it’s a decent, if short, adventure unlike pretty well anything on the system, just probably an acquired taste of an experience.
Justin Nation, Score: