Though in general it doesn’t break new ground, 16-bit era fans should enjoy this pretty authentic action platformer
Gamers from the SNES/Generis era will know that titles from that time simply had a certain unique look and feel that’s often now imitated but never quite duplicated. That’s both a good and a bad thing, at least when it comes to game mechanics, and trying to find the right balance of honoring that era while taking more modern tastes and expectations into account is, no doubt, a challenge. Moonrider definitely feels like it errs quite a bit more on the side of honoring the style of the games of the time, so retro purists will likely be more inclined to enjoy its somewhat unforgiving challenge in its control limitations and level designs that force you to deal with those with some regularity. If you’re either someone who didn’t grow up playing those games or have simply mentally moved on to embrace more modern sensibilities I’d say you’ll be less likely to be enamored with that choice though, and I’d say among it’s retro-honoring brethren the balance here feels more “classic” than most for good or bad. Throw in only a moderate length and no real sense of flair that helps to boost the level of excitement and it’s a good effort, but also hardly extraordinary.
Justin Nation, Score: