When you think of RPG dungeon crawlers you’d normally assume it will fall into one of two camps, a traditional turn-based affair or a more action-oriented hack and slasher. Vivid Knight opts for a less common path where you’ll have the opportunity to help manage the welfare of your party of heroes, but in a more indirect way than you’d typically see. The way it works does take some getting used to, and while the in-game tutorial does a reasonable job of giving you the basics there’s a layer of tactics that it does take a little longer to grasp (or, at least for me) when it comes to effectively managing your party. That said, even if you’re in the process of working things out in the early going that shouldn’t prevent you from finding success. In general the degree of difficulty seems to slope pretty slowly, so that leaves you with some leeway in experimenting with strategy, party composition, and learning the ropes for how best to use the spells and abilities you’ll find along the way that give you more direct control over the fate of your team in battles. There are some small details like how I wish the hints to go with abilities I’ve used many times wouldn’t obscure the action of my party kicking some ass, but while the experience could use a bit more polish it’s at least a refreshing change of pace from the norm for RPGs on Switch.
Justin Nation, Score: