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Until Vampire Survivors arrives on the Switch, fans of that style of play will handily get their essential fix with this
I know it can be a bit strange and reductive to write a review for one game by comparing it to another, but in the case of Void Scrappers I think that’s the best lens to view it through. For those unfamiliar with it, Vampire Survivors has become a sort of indie darling with its pretty unique one-stick roguelike dodge-em-up style, with you moving about, destroying hordes of enemies, picking up and carefully choosing between power-ups, and then hoping to get far enough to unlock even more potential character classes and power-ups to use in your next run. There’s just an odd sort of Zen calm that tends to wash over you when you get in the zone, and it can make half an hour evaporate in a hurry. Void Scrappers is very much in that same mold on many levels, it’s just not quite as varied or ambitious. You’ll always be in open space (which can be a bit monotonous), there isn’t quite as much satisfying depth in how you can layer characters with specific powers to create potent builds, and there aren’t quite as many ways to tweak the difficulty up and down to suit your tastes. That said, though it isn’t quite in the same weight class as its obvious inspiration, for the price it is still an excellent and engrossing timesink if you give it a chance. You’ll need to do a few runs to get enough characters and power-up options to help spice things up, but once you’ve got a good groove going it still has much of that same hypnotic power. If you’re a fan of pretty unique roguelike challenges, every run having its own flavor depending on what upgrade choices you’re given, and don’t mind the somewhat addictive properties it can have this is thankfully quite a bit more than a mere clone of another hot game on the market.
Justin Nation, Score:Nindie Choice! [8.4]