While quality of life tweaks have been made to the formula, this follow-up feels a bit too much like more of the same where it counts
The original Void Terrarium was an oddly charming title in many ways, mixing together some roguelike dungeon crawling with a somewhat odd story of a robot’s efforts to save the last human. This sequel picks up with what ultimately is a similar thrust, where you must take action to find a way to save her from a new affliction. Where things run aground a bit is that this sequel struggles quite a bit to really differentiate itself from its predecessor. Yes, there are new enemies, weapons, and pieces of equipment you can find and use, but the gameplay loop is practically identical, leaving me with more of a sense of deja vu than getting engrossed by it all. Throw in what feels like a pretty steep asking price and I’d say that newcomers who enjoy their dungeon crawling would be fine getting either one (though the original may be more likely to be on sale at some point), but if you’ve already played the first one this sequel doesn’t make a very strong case for double dipping unless you’re really in it for the narrative.
Justin Nation, Score: