On paper I think the idea behind the mechanics for Space Wolf could be interesting. It takes on part tactical strategy combat ala X-Com and combines it with card-based deck-building to dictate your movement and attack options. I don’t think it’s impossible for this combination to work effectively but in terms of the implementation here I’m just not feeling it. Combat ends up feeling a bit clunky, though part of this perception may be how you’re just sort of dropped into things without much explanation. Even early on having enemies spawn in odd and inconvenient places, but pretty much all being one-dimensional grunts who are cannon fodder just there to wear you down, also left something to be desired. While I love X-Com and have found deck builders that have been very engaging the way they’ve been bolted together in this case for me feels like they’ve moved backwards in some way, not enhancing either side but somehow being brought down by the combining of the two. I don’t doubt that there may be some Warhammer or hardcore strategy fans who may find it works for them but this just didn’t work for me.
Justin Nation, Score: