Warplanes: WW2 Dogfight Logo
Warplanes: WW2 Dogfight Icon
Warplanes: WW2 Dogfight

Publisher: 7Levels

Action
Budget
  • Price: $9.99
  • Release Date: Feb 21, 2019
  • Number of Players: 1
  • Last on Sale: -
  • Lowest Historic Price: -
  • ESRB Rating: E10+ [Everyone 10+]
Videos
Reviews:
  • What absolutely works well for the title is the aerial combat itself. Though you’re unable to do any fancy maneuvers like loops or rolls, even at the press of a button as some games have done, the watered down combat still manages to be pretty fun. Being able to switch between your fighters and bombers manages to both keep things fresh and allows for variety. In particular I like that your bomber, perhaps a bit unrealistically, can do pretty well for itself against enemy fighters as you can move between the forward guns and your rear-facing turret. In general, once you get rolling, you’ll move through the game getting to choose between missions categorized as offense, defense, naval, and special. Each of these mission types will then reward you with bonus rewards of a specific type, whether silver, gold, fuel drums, or medals. These different currencies are each used for different key purposes, whether hiring and training pilots, purchasing, upgrading or repairing your aircraft, improving your base of operations, or boosting some core elements like increasing the amount of rewards you may get for specific missions. There’s then a means of exchanging some of the currencies for one another to help ensure you’re able to cover your needs. While this system is at least interesting I’d also unfortunately say it ends up being overly complicated and cumbersome as well, and wastes a bit too much time on tedium rather than letting people enjoy the action itself. Where things fall apart a bit more is that rather than have more structured campaigns or a storyline to give you a sense of purpose the game opts to simply give you freedom to do whatever you like. While that may sound good in principle it also quickly ends up making it all feel a bit aimless. To a degree that gripe also applies to the nature of some of the things you can upgrade, as it’s hard to tell what value there is in upgrading certain parts of your base or in improving your pilots’ skills or your planes. There’s no doubt some incremental benefit, and some new planes obviously are more desirable, but it’s all sort of random trial and error rather than being driven by clear purpose. This leaves you to simply decide to come back for more for its own sake rather than being compelled by seeing what will happen next. Overall, there’s nothing terribly wrong with Warplanes, and I think that the most crucial aspect of the game, the combat itself, is handled admirably. There’s a thrill to shooting down enemy planes and bombing targets that it does a solid job of capturing. It’s unfortunately outside of that thrill where things get more muddled and lacking in direction but if you don’t mind defined objectives being laid out for you getting new aircraft and boosting stats here and there may be enough fun in itself for you. While it may have some issues for a budget price it’s hard to find serious faults, I just wish it provided more direction and motivation.


    Justin Nation, Score:
    Good [7.0]
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