Indie developers and the Switch have definitely revitalized the local multiplayer space over the years, but the challenge has been for titles in that wave to differentiate themselves. Competitive multi-platform shooters have been one of the fun variants, but it in particular has been plagued with many titles sporting similar mechanics. In this particular area, to its credit, Warshmallows manages to set itself apart (at least somewhat) with a fair variety of moves, weapons, and specials that help matches from being so predictable. Where I think it runs into some trouble, though, is a few areas where it saw opportunities to do something new but the result may not have been so hot in practice. The first is that because it features larger-than-normal arenas the camera tends to zoom in and out during the match, trying to optimize your view. This can be as much of a hindrance as a help though as action, including people randomly shooting in your direction, is still happening out of your immediate view and strategically it can make setting plans in motion tough when you can’t see where everyone else is. The other nice feature that sort of backfires is a slowdown which happens when bullets get close to a character, of course needing to happen in parallel for everyone. This can get distracting when the action is intense, affecting the jumping or shooting plan you’re in the middle of, and seems to have as many negatives as positives. Credit to the developers for swinging for the fences to be different, but its successes aren’t without their downsides.
Justin Nation, Score: