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Elena, searching for some answers to the mystery surrounding the disappearance of her father, learns early on that an amulet in her possession will allow her to take on a ghostly spiritual form. Not only does this come in handy for gaining access to rooms that are otherwise walled off but it also allows her to communicate with ghosts. Unfortunately, most are far more friendly than frightening. It turns out most of them are also in need of help so you’ll need to seek out items or ways to trigger passageways that she’s then able to move through in her physical form. Unfortunately, for the most part nothing gets to be terribly challenging and most solutions are practically right there in your face, it’s just a matter of trudging around to find them. While the story could perhaps try to redeem the affair the scattered notes and bits you’ll find, usually out of order, don’t really do much to make that end of the bargain compelling either. The result is a pretty middling adventure with uninspired puzzles, not much of a story, and very few threats, none of which are really at all scary. There’s certainly a sense of ambiance and lightly spooky elements but when you realize that there are no spooks or scares awaiting you it’s all just window dressing ultimately. While it’s hardly a terrible experience it’s just a very ordinary one.
Justin Nation, Score:Bad [5.5]