With its decidedly older-school approach to survival horror and more mundane “scares”, this won’t be a win for everyone
Given that this is the time of year where people are often in search of things that will make their pulse quicken and inspire a bit of fright, White Day’s release seems well-planned. A port of an older game that did appear to get some accolades when it was originally released, I suppose you can see the bones of what people enjoyed, but there are also some shortcomings. What the game does well is to build a sense of suspense and tension, which does help to get you on edge and make your heart flutter. Where it may really fall short for people looking for some actual scares is simply the repetition of trying to move quietly as you explore, advancing the story and picking up necessary items along the way, and then hiding until the threat has passed. The fact that your adversary here isn’t some terrifying brute or supernatural specter, merely a killer janitor, may also require some pulling back of expectations. If what you’re seeking is that creeping sense of dread while you try to avoid being found, the game delivers that well, but if you’re looking for something that brings the actual scares this really only gets to a mild level among its modern brethren.
Justin Nation, Score: