A worthy discussion that has come up in recent years has to do with accessibility and whether games that are inherently hard should have a way to play them at a more approachable degree of difficulty. Conversely, the more hardcore set will occasionally note a game that is mechanically a lot of fun, but disappointing because they never feel sufficiently challenged, or perhaps only at the latest stages of the game. Will You Snail, whether specifically intending to address these concerns or simply as a function of diabolically evil design, has a pretty unique flavor of platforming hell for you to experience… one that is inherently scalable, and whether you’re working with more core fundamental platforming skills or blow through them in your sleep you may have equal chances of having a good time with it. Wrapping all of the analysis of you skills (or lack thereof) in humor, your smiling pixelated host will keep you company on a pretty consistent basis, whether ridiculing your latest fail, getting irritated with you when you manage to breeze through a level, or eventually choosing to crank the level of difficulty up or down as your performance seems to demand, though this can be done by you manually as well. This is done by layering additional traps, spikes, and distractions into the stock levels which can already be tricky but then can get outright nasty when trying to contend with spikes that won’t allow you to take a breather mid-level when you’ve cleared a tough section. In the end, while it still probably trends towards being tougher-than-average this is a slimmed down but very smart and well-implemented platformer that will consistently challenge you and then happily troll you for your failure… and can thus be good for a laugh if you’re not busy rage quitting.
Justin Nation, Score:
Nindie Choice! [8.8]