When you think of the tactical RPG genre the words “accessible” don’t normally come to mind but Wintermoor Tactics Club is just that sort of surprise. Not only does it offer up a pretty friendly and well-crafted introduction to many traditional tactics concepts, it does so with a roughly relatable (well, to a degree at least) core crew of nerds who just want to be able to keep their role-playing club going. Having a challenge thrown at their feet with the need to defeat all rival clubs at head-to-head battles (relax, it’s just some snowball fighting) the group initially despairs but then realizes that the strategic lessons they’ve learned dungeon-crawling could pay off in real life if they treat it as one of their gaming sessions. With great (and some weird) characters, a steady but fair progression in concepts and difficulty, and some pretty smart overall battles to be won along the way this is a great introductory tactics game that just about anyone should be able to follow and perhaps develop an initial love for the genre with. For veterans, yeah, it may be a bit too simple for your tastes, but even then there’s still the enjoyable story of people you may well find something in common with who are worth rooting for.
Justin Nation, Score:
Nindie Choice! [8.0]