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Even in a first-person perspective this retro dungeon-crawling adventure lacks excitement
Generally, first-person perspective games evoke intensity and thrills, but not all games with this viewpoint follow suit. Witch Rise falls into the lower-key excitement category, prioritizing a dungeon-crawling adventure vibe over intense shooting. This approach is acceptable, but only to a certain extent.In a saturated gaming market, capturing players' attention within the first 10 minutes is crucial. However, even after dedicating a solid thirty minutes to Witch Rise, and extending it to an hour, I didn't experience any moments that filled me with any sort of need to continue playing.True to the classic RPG style, the game begins with simple sword fighting against slimes and bats, which is not particularly unusual. The problem lies in the game's failure to make these early moments engaging in any way. The combat lacks any semblance of energy or enthusiasm, with you simply flailing around to hit them and trying to keep enough distance to avoid being hit. You’ll soon acquire a wand, which will allow you to shoot, but again there’s no excitement in any of it. Worse, the areas you explore are quite bland, occasionally leading to confusion due to getting lost, but also contributing to the overall generic feel of the experience.If you're merely seeking an inexpensive game to play without high expectations, Witch Rise might suffice. Mechanically, it functions competently without any major issues. However, it lacks any memorable qualities that would help make it stand out the moment you stop playing. This criticism might seem harsh considering the game's budget price, but even low-budget games can convey a developer's passion and generate excitement. Unfortunately, Witch Rise falls short in this regard, resulting in a rather dull experience.
Justin Nation, Score: