There’s no doubt that Witcheye has a certain odd charm to it, with you literally controlling an eyeball that’s inclined to move in straight lines until it rebounds or it stopped or redirected by you directly. I found I tended to be a continuously-redirecting fool, perhaps making it tougher than it should have been, but the mid-air stop just didn’t appeal to me so I think I took the tougher path, at least with a controller in docked mode. This definitely feels like a title more intended for handheld play using the touchscreen and going that route it certainly feels more intuitive. The name of the game here is simply making your way through a series of traps and enemies, being careful to avoid taking damage and lining yourself up to make it through tough spots and take out enemies. If you’re a completionist you may not always like the need to burn time randomly poking around stages in search of hidden gems. They’re a bit all over the place in terms of ease to find from level to level but it’s not a huge deal. In the end Witcheye is an enjoyable and accessible title, without a doubt, just it may skew a bit too far to the simplistic (and thus maybe a bit dull) side the more of a gaming veteran that you are.
Justin Nation, Score: