While undeniably cute, the interface and controls get in the way of engaging with your virtual pups
Having some history with, and sometimes being thoroughly enchanted by, games that blend pet sims with some genetic foolery, Wobbledogs initially had some appeal for me. Perhaps my expectations are a bit high, with the classic Creatures titles most coming to mind, but I was very much left unimpressed for what feels like an experience lacking in any substantial ambition. Sure, you can slowly but surely play around to try to get newer and more unusual mutts running around but your ability to interact with them is limited and, even more unfortunately, greatly hampered by the way the console controls have been implemented. Trying to adjust the camera and zooming level in order to get your pointer placed in the right spot it aggravatingly inefficient and clunky and those small frustrations, combined with a feeling there’s just not enough to do or see here, keep the experience from taking off in any exciting or meaningful way. It’s just sort of there, hoping to be cute enough to keep, but not really making a good case for itself beyond that.
Justin Nation, Score: