While it does add new content and some new car variety, performance and controls are touchy on Switch
I was actually a bit surprised to see a new WRC title show up on Switch this year, after all WRC 10 just arrived in March, but here we are again to give rally racing fans something to dig into. Consistent with the overall series this is a decidedly simmy racer that will challenge your skills (and perhaps patience) with much tighter tracks, irregular surfaces, and a “you against the clock” mentality at all times since you aren’t directly racing against anyone, consistent with the sport in general. There’s absolutely no question that the scale of content in the game is staggering, featuring more tracks, events, and variety than most racers would ever dream of attempting. The thing is, I’d say even moreso than its predecessor WRC 10, Generations is more of an acquired taste when it comes to overall performance on the Switch and specifically in terms of controls. Sim racing always tends to be on the unforgiving side, especially on tight tracks with loads of turns, but for me there was a consistent fight with oversteer I don’t remember having in 10, which I ended up enjoying much more consistently. I don’t think it helped that it felt as I jumped into different vehicles for different events responsiveness tended to feel like it varied a bit. This is no doubt more realistic, but sort of threw added frustration into the mix when the controls were already plenty tricky. I’m sure true rally fans will still love the very different take on racing this series has consistently provided, but for newcomers I’d say 10 would be a better starting point on the system.
Justin Nation, Score: