As a huge fan of shooters, the twin-stick variety in particular, XenoRaptor on paper is absolutely up my alley. Hitting the Campaign mode you’ll work through waves of varied enemy fighters and some bosses, unlocking various upgrades and alternative weapons you can use to customize your ship. The weapons you have to choose from are pretty varied and once you get rolling you should be able to find a combination that suits your style. The issues are all in the gameplay though, though it’s hard to put a finger on how to describe them. There’s just a weird sort of jankiness to movement of both your own ship and those of your enemies, it’s almost like a periodic stutter you see in both your radar and as they fly around. At times the boss battles can be aggravating when they’ll hit you from off the screen, having visibility that’s obviously better than yours. With some of the weapons there’s just sort of a delay in their execution which affects accuracy, forcing you to lead enemies somewhat weirdly in order to connect. There’s just an unrefined quality to the game that doesn’t quite work here, and given the quantity of higher-quality shooters of all types on Switch it’s hard to recommend this one.
Justin Nation, Score: