Definitely an exceedingly odd bird we have here. Take a decent-ish though very under-utilized shoot-em-up, mix it with a decent (but quite wordy) story that feels very YA fiction involving pairs of pretty bad/screwed up people who are trying to survive a theme park designed to ultimately leave only one alive, and then throw in point-and-click puzzle room-esque sequences as well and you have the odd stew that is Yurukill. In theory, the odd combination could make for an unexpected overall experience, which it does to a degree, so kudos for thinking outside the box. The problem is that the genre flavors are so heavily in different directions that it may be tough to find people who will dig on each of them and not be sitting there simply enduring the portions they don’t enjoy to get back to the ones they do. Top it off with suffering a bit from the “jack of all trades, master of none” problem and you get a lukewarm mix which may excite a subset of the audience with its audacious plan, but will likely leave everyone else a bit bewildered and possibly bored.
Justin Nation, Score: