Starting Zengeon up there’s a feel of real promise with a great animated opener, distinctive characters, and everything exuding a sense of style. However, once you start playing the veneer of polish quickly chips away and things trend more towards generic and perhaps almost unfinished. After selecting your character you’ll battle enemies and grab items around the procedurally-generated maps on each level but after the game’s opener showing so much attitude the gameplay itself is comparatively bland and the controls a bit on the stilted side, never really allowing you to get into an exciting flow, more often just sticking to what works. I suppose if the art and overall style of game appeal to you it may be worth a look, just within this action-oriented roguelike/RPG space on Switch there are simply better options by a fair margin, making it tough to recommend.
Justin Nation, Score: