Souldiers Gets a Massive New Patch Banner
Souldiers Gets a Massive New Patch
Fans of this already-solid title should appreciate some still needed quality of life fixes

Souldiers has just received a massive update on all consoles that irons out loads of issues players were having with the launch build. So if you haven’t given Souldiers a shot yet - or stopped due to technical issues - now would be the time to give it a go! If you’ve already been playing Souldiers and want a more detailed breakdown of what the patch adds, here’s the full change log:

Console-specific changes:
-Loading times reduced on Nintendo Switch.
-Minor visual glitches fixed.
-Fixed Bestiary not working properly on Xbox consoles.
-Joystick sensitivity adjusted.
-Fixed Water streams block on Xbox consoles.
-Fixed game blocking after Melian missed a fan in the Sunken Laboratory.
-Fixed FPS drops in the Fire Temple.

Quality of life improvements:
- Reduced loading times on Retry.
- Added resolution selection options to Options Video menu.
- Added new save statues and checkpoints in Spider Lair, Floating Module, Fire Temple, Forest of Fyr, Sunken Laboratory, Tempes Plains, Great Pyramid and Hafin Sewers.
- Archer arrows do reduced damage instead of missing if hitting far targets.
- On retry, recover HP up to a certain % depending on difficulty (100% in Easy, 50% in Medium and Hard).
- Increase rock push/pull speed.
- Mana bar is refilled when getting a skill sphere, so skills can be tested.
- Warm necklace no longer needs to be equipped to give protection from high temperatures, and now has more effects.
- Removed teleporter confinement restriction during the Great Pyramid arc.
- Statue checkpoint menu appears automatically after first activation to avoid confusion.
- Great Pyramid secret spinning doors are now marked in the map when on camera, no need to enter. Visited ones are marked different for extra clarity.
- Marked Great Pyramid's opened globus doors as opened in map.

- Wizard: Avoid consuming mana if a skill's startup animation is interrupted by blocking/rolling.
- Relocated wings in Sangrigor combat.
- Fixed maps from other zones being slightly visible in Great Pyramid and Forest of Fyr.
- Prevent changing difficulty on New Game +.
- Fixed Euder race sometimes being in an unbeatable state.
- Fixed big cauldron room in Fire Temple leading to void room below if returning after rising lava section.
- Fixed softlock when Melian sometimes misses a wind switch in a Sunken Laboratory scene.
- Fixed project 0,5 combat not finishing sometimes (right door keeps open).
- Fixed volume of some ambience sounds.
- Fixed next scene load after returning from failing Colosseum sidequest never finish loading.
- Fixed player having wrong collision size during death animation if killed in slime form.
- Fixed pig bomb rotation being wrong sometimes.
- Fixed Archer Skirmish not working with hidden Nomad Thieves and Battos.
- Fixed Archer Skirmish arrows sometimes getting stuck forever.
- Fixed some props/gameplay elements sometimes not appearing.
- Fixed Scout Parry stamina cost being way too high.
- Fixed Galath's blue grenades not exploding when touched by other grenades, and causing stamina damage when deflected correctly.
- Fixed Panacea item not curing 'Paralyzed' status.
- Fixed crusher blocks and electric coils sometimes remaining frozen.
- Fixed Altera Punisher not detecting the player after retrying.
- Fixed Sunken Laboratory pressure jets not affecting pig bombs.
- Fixed game lock if leveling up after receiving a killing hit before hitting the ground.
- Fixed Spider Lair geysers affecting the player when in a cutscene or dead.
- Fixed being able to save a trapped soldier at Spider Lair with the Wizard before the quest starts.
- Fixed a falling chest in the Great Pyramid.
- Fixed camera limits with ultra-wide resolutions.
- Fixed Dark Sword being reachable without the bridge.

- General reduction of enemy health and damage in all difficulties.
- Adjusted weapons' shard cost.
- Reduced roll cooldown.
- Increased player turn/crouch speed
- Increased player stamina regeneration rate.
- Increased detection time for perfect blocks (reflecting blue attacks).
- Set same initial HP of Archer and Wizard as Scout.
- Reduced mana cost of all classes' skills.
- Increased size of damage area of Scout air attacks.
- Increased attack hitbox of Archer arrows
- Increased detection time of Archer Skirmish attack for easier execution.
- Reduced number of levels for each increase in Archer's number of arrows.
- Increased Archer bow damage.
- Increase Wizard's homing target detection area and damage.
- Improved area and duration of Wizard 'Vital sproutling' skill.
- Increased Wizard mana regeneration rate.
- Decreased mana cost of detonating Wizard clones.
- Reduced mana cost of Wizard Spellweaver attacks.
- Increase damage of rebounded Ionic Nail (reflected Altera Marauder attack)
- Increased Drones speed and player detection radius.
- Improved healing potion HP restored.
- Improved mana and stamina recovery of Restorer potion.
- Revised some hard jumps in Sunken Laboratory.
- Improved necklaces' healing properties.
- Improved effect of Regeneration vial.
- Revised map shop prices.
- Blocked a lift in Great Pyramid to lead player on the path to get the yellow globus.
- Increased time to beat Spider Lair's torch puzzle.
- Revised wait times in some electric coils in Floating Module.
- Tweaked turrets speed and removed traps in Great Pyramid.
- Fire Temple torches don't turn off automatically anymore.
- Increased money dropped by monsters.
- Revised elemental weaknesses in bosses and midbosses.
- Reduced stamina (shield) damage of most enemies.
- Reduced chance of causing adverse effects in common enemies' attacks.
- Reduced flying distance from player for Harpy, Gargoyle, Storm Raven, Altera Marauder, Hipicus and Scarab.
- Increased time between attacks of Harpy, Scarab, Storm Raven, Altera Marauder, Sand Slime, Electric Slime, Hipicus, Gargoyle.
- Reduced attack boxes in Altera Punisher's attack and Dark Razor combo and jump attack.
- Reduced damaging box size of Babylon's wheel and Beigon's cut attack.
- Removed stun property in Aguinox attacks.
- Added some gold when defeating Birk.
- Remove Hipicus damage reflection while firing, and changed invulnerability to elemental resistance.
- Changed Kyut's invulnerability when armored to elemental resistance.
- Removed Scarab invulnerability.
- Revised Golems' max projectile distance.
- Revised hitboxes of some enemies (Altera Marauder, Mothena, Gargoyle, Pyramancer, Altera Punisher, Storm Raven, Avalerion, Dark Claw, Beastaurus, Guardian of Anubis)
- Increased Enchanter delay between spawning minions, reduced maximum of simultaneous minions.
- Reduced size of Galath grab attack box.
- Increased Gargoyle delay after landing.
- Increased HP items dropped by Lion Tree.
- Slowed startup of Minotaur's direct axe attack.
- Reduced duration of Storm Raven and Electric Slimes' electrified area.
- Readjusted enemies of one of Fire Temple enclosed encounters.
- Removed some flying enemies in Tempes Plains and Spider Lair.
- Removed some ledges in Spider Lair's torch puzzle.
- Removed 2 rounds in Tempes Mines challenge.
- Removed some Salamanders in Fire Temple.

Other changes:
- Added Traditional Chinese localization.
- Restore health after Brigard and Beigon combats.
- Increased visual size of Wizard healing tree skill to better match the healing zone.
- Removed time freeze when effective attacks hit.
- Enlarged Pig Bomb's contact zone with switches for better feedback.
- Readjusted sand platforms in Royal Scorpion combat for clarity.
- Player-tracking turrets in Floating Module don't fire if outside the camera.

Source: Press Release

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