One thing I’ve learned over the years as someone both on the programming end of software and on the consumer end is that creating experiences that are “simple” by nature is often anything but. With that in mind, there’s a certain effortless quality to the clean and well-planned rule progression and puzzles in Expedition that I really appreciate and admire. With minimal direction and some simple experimentation you’ll pretty understand each new element added to the rule mix as you simply try to make your way around a series of islands, enjoying some unusual artifacts with amusing descriptions along the way. It’s light but still challenging, for the most part establishing and then carefully following a slow and steady progression in complexity and difficulty the further you get. A great example of work invested to convert what could just be a puzzle game into more of an enjoyable puzzle experience worth checking out.
Justin Nation, Score:
Nindie Choice! [8.6]