Smart strategic city-building and a pro-environment vibe help this sim stand out as something enjoyable
City-building strategy titles in the indie space have proven to be a difficult target, it seems, based on what usually seem to be middling results bogged down by an over-abundance of menus and interface struggles. More than anything else what I appreciate about Before We Leave is that it bucks that trend, generally keeping its interface clean, relatively simple, and in general focused more on providing an enjoyable experience rather than some crazy challenge. The pretty cool thing though is that it also scales upward pretty nicely, providing added drill-down information for those who wish to seek it out and bask more in the raw numbers of it all… and while I wouldn’t think it would provide a deep challenge it seems capable of satisfying the more casual to at least moderately experienced city-building vets. While I hit a bump or two in the tutorial with being able to apply what it was throwing at me, and perhaps getting in a little trouble playing with some toggles that I didn’t really understand, the majority of the concepts for expanding your empire make sense. You’ll need to steadily increase your different building types, seek out the means of accumulating more resources, and then work to tune everything to make it as efficient as possible. While perhaps it won’t be for everyone the fact that folks at different skill levels should be able to reasonably grasp what it will take to find success, implement it at least mostly properly, and then sit back and watch your people thrive makes it worth a look for strategy/sim fans.
Justin Nation, Score:
Nindie Choice! [8.0]