There are elements of this roguelike action game that work, but one critical one that lets the rest down
As a fan of side-scrolling roguelike action, this is actually a game I was looking forward to checking out. Now, having spent time with it, my feelings are a bit more muted but if you’re willing to deal with some of its shortcomings there’s still something here to have some fun with, whether solo or with some friends. At the end of the day this is an action-oriented dungeon-crawler where you’ll need to pick your class and then dive into the challenge, hoping to avoid traps, survive waves of enemies, hopefully find some items along the way that can be helpful, and then take on pretty challenging bosses. For the most part that’s all good news, and the fundamentals are in place. Class selection, I’ll give the developers credit, is actually pretty diverse in terms of play style, moreso than I would have expected, with the mage’s somewhat indirect method of attack with an elemental standing out. Is it easy to be successful? If you’re solo and don’t having people protecting you maybe not, but it’s a pretty wild blast to do your best at it. So where does it trip itself up? Unfortunately, at a pretty fundamental level since I really found the controls to be a bit on the sluggish side, and especially when jumping around traps this can be a bit painful. It’s never good to end your run on a trap where you feel like it wasn’t 100% on your mistake and that the controls lacking in responsiveness could have been part of the issue. This is something you can adapt to, certainly, but when the competition out there is as strong as it is, a core issue like this can still knock you down a peg.
Justin Nation, Score: