Having played so many of them, unfortunately the first thing I assume I’ll see when approaching any sort of puzzle game is that it will be something I’ve seen before. What’s so wonderful is when a title takes that assumption and utterly blows it out of the water, something Carto does with heart and just very smart design. Long story, but you play as Carto and you have the ability to manipulate the world to rearrange it. Cool, yes, but where things get clever is combining this with puzzles that vary in how they’re constructed as you advance the story. Talking to various villagers you encounter you’ll find that what you’ve laid down will need some rearranging, sometimes just to make sure the edges of the various tiles work together but often in order to ensure elements like roads or foliage are placed relative to each other as they’re meant to be. Throw in some great characters you’ll encounter along the way and it’s a cheery, creative, and unexpected treasure of a puzzle adventure well worth your time.
Justin Nation, Score:
Nindie Choice! [9.0]