Granted, in many ways it’s another variation on the “creature collector” RPG subgenre, but it is able to differentiate itself nonetheless
While at a glance it could be easy to write this off as another (of many) Pokemon-esque clones out there, doing so would be doing the effort behind this a disservice. There’s no question that the general beats of what you’ll be doing are similar, including engaging in turn-based battles, worrying over managing the health of your companions, exploring, talking to people, and capturing (well, recording) new critters to work with. What’s nice is that in some areas like combat it throws in a few new wrinkles, in particular fusions where companions you have an affinity with will allow you to combine for more powerful results. People who enjoy building their characters and “cassettes” to make them more suited to their style of play should also be quite satisfied with a pretty capable upgrade system that will help them tune things more to their liking. While the story on the whole may not be groundbreaking, it’s great that the personal stories you’ll encounter are often engaging and help you want to deepen your bond with certain characters as a result. While it may have a bit of a ramp-up needed to understand all of its aspects and systems, with a minor investment the return is a terrific and engaging RPG that simply does some key things its own way, which I appreciate.
Justin Nation, Score:
Nindie Choice! [8.4]