One of those experiences that gets better with some investment, what starts as more generic becomes something more
Talk about a game where my feelings ended up being a bit all over the place. Somewhat mixing together some elements of upgrades from the likes of the classic Gradius with roguelike meta progression upgrades that you can use to customize your play a bit further I’ll say that it can get off to a bit of a rough start. Being inundated with a ton of different characters with their distinctive ships and then mildly descriptive names for early upgrades, it took me a little while to get settled in. In particular you’ll need to take care that the upgrade you’re choosing isn’t modifying the behavior of one of your key attacks, though you may also want to experiment to see what’s possible since some alternatives may work better for you. Once you get through all of that, settle down, and get rocking with a ship and upgrades that suit you though it gets to be pretty wicked, though I’ll admit then I tended to feel a bit OP… but I could always boost the challenge then and once you die and lose some of your power things tend to go south pretty quickly anyway. If you’re looking for something with a classic feel on one hand but more extended and customizable play this is a great option that feels pretty unique in the space.
Justin Nation, Score: