Taking familiar gameplay and changing things up to take some risks has always been a core component of my love for indie titles... but different can often come with a cost. Curved Space essentially asks the question of "What would it be like to play a twin-stick shooter on a donut or other irregular 3-Dimensional object?" at its core and then throws in a few additional ideas like an energy lash for good measure. The result is absolutely a challenge and experience you've never had before, but whether or not it will be appreciated will be another matter. The play field designs can get pretty funky at times, and aside from there being some frustration in tracking down enemies on these irregular shapes I actually got a bit of motion sickness at times (something that never happens to me with games) on certain edges where everything would shift very quickly. I'm torn because I absolutely appreciate the ideas Curved Space brings to the table, but at the same time not everything works in harmony so it's a toss-up in terms of a recommendation and likely only for hard core shooting fans eager to cut their teeth on something different.
Justin Nation, Score: