Designed as a horror title that makes you feel more uneasy than scared, Decarnation succeeds in being creepy but won’t be for everyone
Games with very specific and dark narratives are tough to review without getting into details, so I apologize for being vague but this is a journey likely best taken with no roadmap in mind… you’ll just want to be along for the unsettling ride. You’ll play as Gloria, a cabaret dancer who is very much feeling her mid-life crisis between uncertainty in her career, her relationships, and more. What starts off feeling like it could be at least a bit hopeful, going to see a statue made of herself in a museum, quickly takes quite a disturbing turn and that helps to kick off a spiral into surreal and often Lovecraftian horrorscapes and other thoroughly odd encounters. What’s strange, and a bit disappointing, is that I think if it had strictly stuck with the story itself it would have ended up being a bit better, but it seems the developers were determined to break things up periodically with what are often poorly executed mini games. I suppose these could have been decent palette cleansers or sorts but more often than not they don’t work and can even be a bit irritating since they’re often poorly explained (if at all) and it isn’t clear how or why they were supposed to improve the experience. If you’re tired of simple jump scares and would like a roller coaster that’s more bizarre and simply unsettling though, this will provide you with precisely that sort of experience.
Justin Nation, Score: