With indies I always find it so thoroughly satisfying when games manage to take me by surprise. What, on the surface, looked like a run-of-the-mill budget action RPG instead turned out to be more of a twin-stick shooter in many regards that has just enough roguelike elements (and fair degree of challenge) to make the grinding you’ll inevitably do to unlock better weapons/character classes/equipment worthwhile. Is it Earth-shatteringly great? No. But all the same, for a modest price I was surprised how compelled I was to return to it until I beat the game at least at the first skill level. Every once in a while the mission I’d need to complete to finish the level would feel a bit unfair, the dungeon a bit too funky in its random layout, but that does tend to come with the territory when you’re trying to keep things fresh. Overall, it’s a satisfying experience on a budget with plenty to unlock and improve your runs with in search of glory.
Justin Nation, Score: