This is one of those titles from the XBox generation that I’ve always heard talked about with some reverence but had never previously had a chance to partake in. Undeniably weird, and consisting of a pretty fair variety of tasks from mind control, to some stealth, to all-out blowing stuff up and more I was also pleasantly surprised with how it remained pretty fresh throughout for the most part… though perhaps its pacing and reliance on connective cut-scenes that each need to load feels pretty dated as well. In terms of looks and performance I’d say it’s pretty consistent with many refreshed updates from previous generations, with everything having a certain unrefined look and some performance quirks at times that typically run a bit more pronounced when playing in handheld mode. All in all I can understand why people enjoyed Destroy All Humans in its original outing, and putting myself into the time when it was released I can even see how it would have fared well among its brethren, if nothing else by just being an atypical animal in the herd. If you’re feeling nostalgic and would like to recapture some of that fun it will likely deliver the goods, but if you don’t have that connection it’s up in the air for a recommendation… and would really depend on whether your love for games that feel off-center and different with abundant humor is more important than more compelling and consistent action and excitement.
Justin Nation, Score: